![]() Kindred and Viego both fit in the top of the S tier because they will be the go-to units to round out comps with Rangers, Assassins, or Skirmishers as 5-cost units with incredible utility. No surprise that Rell is the best unit in TFT right now, as Ironclad and Redeemed are both incredibly strong traits. The units are also rated within the tiers, with the strongest units on the left. While their place in the dominant comps of the patch is a consideration, their “plug-and-play” ability to perform as a round-out piece of a comp also matters greatly. This tier list is meant to be an evaluation of pure unit power, done by aggregating unit rankings from five different sources across the web. ![]() There are small changes to almost every single unit, a bunch of traits, and a ton of items, which in turn meant major shakeups to the latest Teamfight Tactics tier list for Patch 11.10. ![]() Instead, it was a plethora of minor changes, which was to be expected, following the B patch that dropped just one week into Set 5. At their current strength anymore Magic Penetration would be the nail in the coffin for all other champions.TFT Patch 11.10 didn’t attack the overpowered units while boosting the under-powered ones with a rocketship. Mages are terrorizing the rift right now and it's partially in thanks to this item. Why tamper with a good thing? More Magic PenetrationĪs it stands Hextech Rocketbelt has been one of and if not the strongest item in the game thanks to the recent buff that increased its magic penetration. The Mundo rework is right on time based on the current landscape and the Udyr rework that will follow is well timed. But the previous changes have been hit or miss up to that point. Since the jungle changes we've seen a slew of interesting champion picks enter into the pick pool. The current state of the game has the champion pool in an interesting spot. Tanks are on a rise back to dominance with how strong their items are. Tank Item BuffsĬurrently one of the strongest items in the game is Gargoyle Stoneplate and it's because you're made almost unkillable for walking around and soaking up damage. More damage will only make this even worse. Getting combo'd for over half of your life bar as soon as you run into an enemy isn't exactly what I'd call fun. In the current state of the game I'd say that we're all a bit worn out this meta. Improvements outside of More Attack Damage ![]() It's almost impossible to get away from an enemy when they've caught you out alone. Gap closers almost seem like overkill since everyone on the rift moves like Sonic The Hedgehog. umTsuxahwT- Mark Yetter Ap5 Things We Don't Want in League of Legends Patch 11.10 More MobilityĪbility haste and movement speed are king right now. As always, we're looking for feedback and these aren't finalized yet. We would like to increase the appeal and onramp for lower level players, so these are our first few steps. Gameplay thoughts just posted: some work on increasing Jungle accessibility. Here's a list of the five things we don't want in League of Legends Patch 11.10. In recent patches, Riot has done well to increase the pool of viable champions, tweak roles, and add some much-needed balance to the game. League of Legends Patch 11.10 is on the way, so let's hope that Riot doesn't take a step backward.
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